Generator Key Card Dino Crisis

  
  1. Key Card Child Support
  2. Key Card Sncb
  3. Generator Key Card Dino Crisis Center
  4. Key Card Nmbs
  5. Generator Key Card Dino Crisis 2
  6. Key Card Septa
  • Cheats
  • Unlockables
  • Hints
  • Easter Eggs
  • Glitches

Nov 02, 2000  For Dino Crisis on the PlayStation, FAQ/Walkthrough by Nemesis. Key 1 and Panel Key 2 into it. Now enter this number: '705037' Now unlock the newly revealed safe and grab the Key Card L. Uh oh.the T-Rex attacks through the window! We need Kirk's ID Card to check the Generator. We already know his registration number. Oct 07, 2016 Dino Crisis Gameplay / Walkthrough / Playthrough Part 6 B1 Backup Generator TWEEDSUCKS. Dino Crisis Walkthrough Part 6 - PS1 - HD - B1 Key Chip, Key Card R, DDK ENERGY!

Mar 07, 2017 This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Dino Crisis for PlayStation.If you've discovered a cheat you'd like to add to the page, or have a correction. Welcome to my complete walkthrough for Dino Crisis, this walkthrough can be used with the PlayStation version, dreamcast version and also the PC version of the game. This walkthrough is complete in all formats and I have made sure as to leave nothing out. Walkthrough - Guide for Dino Crisis. Cheats Unlockables Hints. Follow the path. Go down at the end. There's An Dart L in this room. When you try to take the Key Card Lev C, a Dino will attack you. Kill it, then take the Key Card Lev C. Enter the Stabilizer Design Room. We need Kirk's ID Card to check the Generator. We already know.

Get the latest Dino Crisis cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, walkthroughs, and more for PlayStation (PSX). CheatCodes.com has all you need to win every game you play!

Use the above links or scroll down see all to the PlayStation cheats we have available for Dino Crisis.

Chief's Vault Combo

Type in 705037 at the vault. It will open andreveal the card to Dr. Kirk's secret lab in thecontrol room

Infinite Grenade Ammo

If you get to beat the game within 5 hours, you'll get a bonus game that you have to kill the amount of dinos you had not killed while you were playing.

Costumes

Insert the panel key w/ the mark SOL at the left and the other panel key w/ the mark LEO. After setting the panel keys enter this nos. 705037.

Sleepy Dinosaur

If you meet up with a raptor do not kill it,instead run to a nearby room and wait in thatroom for about 3 minutes. When the 3 minutes isup walk out of the room and you will see theraptor/raptors laying on the floor taking alittle nap. If your really lucky and the tiredraptor does not see you, then you will be able towalk right by it.

New Costumes

If you beat the game in under 8:00 hrs., you willbe able to access two new costumes, before youstart a second game. If you beat the game againanother costume will be accessible to you, thatmakes your weapons bones and leather. Yourgrenade gun will be a fish. The upgrades are alsofunky: a sight attachment for your handgun willbe a frog and the upgrade to the shotgun will bea snake. When you get the upgrade for yourgrenade gun, you will get another fish.

Operation: WipeOut Mode

Successfully complete the game on any difficulty setting in under five hours.

Grenade Gun

Successfully complete the game three times to view all endings. Then the grenadegun with infinite ammunition will be available at the start of the next game.

Alternate Costumes

Successfully complete the game once to unlock the Army and Battle costumes.Successfully complete the game a second time to unlock the Ancient costume.

Key Card Child Support

'W' DDK Code

The 'E' DDK code is 'ENERGY'.

'S' DDK code

The 'D' DDK code is 'DOCTORKIRK'.

'L' DDK code

The 'N' DDK code is 'NEWCOMER'.

'H' DDK code

We have no unlockables for Dino Crisis yet. If you have any unlockables please submit them.

Key Card Sncb

We have no easter eggs for Dino Crisis yet. If you have any unlockables please submit them.

We have no glitches for Dino Crisis yet. If you have any unlockables please submit them.

Created by: Brett 'Nemesis' Franklin.Read the full guide...

Created by: Ghidrah.Read the full guide...

By oasusoasus. Last updated

Figured throwing this up here would help anyone who might need it for routing or buffer strats. Also figured having this in a place where people will know where to look would be more helpful than having to pull up google every time and hunting for the answers that way.

The contents of each area's E Box is the same every time and will always require the same number of plugs. There's three different kinds of boxes: Green, Red, Yellow. Green will hold only medical supplies, Red will hold only ammunition, while Yellow will contain a mix of both (and are fewer in number compared to Red and Green boxes). While Green and Yellow only require 1 plug each, Red is the most variable of all of them, requiring anywhere from 1 to 3 plugs. The amount of plugs needed for the Red boxes are noted next to their location. Take that into consideration when you're considering what boxes you want to utilize.

I've sorted these boxes in the order in which you would encounter them during your run:

Green: Control Room Hall
Hemostat x 2
Med. Pack M x 2
Rec. Aid x 2
Resuscitation x 2

Red: Elevator Hall (2 plugs)
9mm Parabellum x 34
SG Bullets x 10
Poison Dart
Intensifier

Yellow: Strategy Room
Med Pack M
Hemostat
Intensifier
Slag Bullets x 5
Resuscitation

Generator

Red: Main Hallway B1 (2 plugs)
40S&W Bullets x 15
Slag Bullets x 10
SG Bullets x 10
Poison Dart

Green: Research Area Hall
Recovery Aid
Intensifier x 2
Resuscitation x 2

Red: Communication Room (1 plug)
9mm Parabellum x 17
SG Bullets x 10
An. Aid
Multiplier

Yellow: Control Room B3
Hemostat x 2
An. Aid x 2
Multiplier
Resuscitation

Red: Control Room B3 (3 plugs)
Grenade Bullets x 3
Heat Bullets x 3
SG Bullets x 5
An. Aid
Intensifier

Red: Experiment Room Hall (2 plugs)
Poison Dart
Slag Bullets x 10
40S&W Bullets x 15
An. Aid
Multiplier

Green: Experiment Room Hall
Resuscitation
Recovery Aid
Intensifier
Med. Pack M x 2
Hemostat x 2

Red: Central Stairway(3 plugs)
Poison Dart
Heat Bullets x 3
Intensifier x 2
Multiplier
An. Aid x 2

Green: Central Stairway
Hemostat
Intensifier
Recovery Aid x 2
Resuscitation

Generator Key Card Dino Crisis Center

Red: Power Frequency Room (2 plugs)
Heat Bullets x 3
Grenade Bullets x 3
Slag Bullets x 10
An. Aid x 3
Intensifier

Green: Power Frequency Room
Resuscitation
Recovery Aid x 4

Key Card Nmbs

Hovercraft
Slag Bullets x 10
Recovery Aid

Red: Hovercraft Storage (1 plug)
Intensifier
Multiplier
An. Aid

Yellow: Underground Heliport
Med. Pack M x 2
An. Aid
Recovery Aid
Resuscitation

Hope this helps anyone who might need it! Maybe one of these days when I do a routing session of my own, I'll map out where all the random item drops are.

Generator Key Card Dino Crisis 2

UPDATE: I went ahead while I was mapping out item drop locations and went through the trouble of finding all the plug drops. You can find them in the following rooms:

Key Card Septa

Management Office (same shelf as DDK H)
Elevator Hall
Lecture Room Hallway (on body)
Backup Generator Room B1 (behind shelf)
Strategy Room
Large Size Elevator (on top of crate)
Computer Room
Research Meeting Room
Control Room B3 (behind movable shelf)
Rest Station (on corpse)
Central Stairway
Researcher Rest Room (on bookshelf)
Disembarkation Immigration Room (on body)
Large Size Elevator B3 (after T-Rex event on body)
Security Pass Room (adjacent to dead body on a shelf)
Third Energy Control Room B2
Stabilizer Experiment Room
Parts Storage (behind movable shelf)
Transport Passageway (2 of them! behind shutter)
Third Energy Area B3
Underground Heliport/Hovercraft/Hovercraft Storage